Well I made a quick test door lol. Now I wan't to animate all the things!!
Little video lol
https://dl.dropboxusercontent.com/s/2dj ... 1.mp4?dl=0
Need animation tutorial
Re: Need animation tutorial
Sorry, I typed that part from memory and of course it was wrong :/ Back on my home computer now so I can give a more complete explanation.vanblam wrote:Ahh I see, the only problem is, you can really only get the exact location. Rotation and scale are hard to match if your bones are in an odd positions.
When you export the model, the bone in the rig will adopt the transformation of the node object. You can see this by importing a rigged model, moving/rotating a node, and exporting the model (to a different filename please!) then importing the exported model again; the bone will have changed its location/rotation to match the moved node. This makes sense, since in Grimrock model files a bone is just a node - but you might expect it to work the other way around. Unfortunately, the exporter won't create the node for you: you have to make it yourself and give it the same origin as the bone yourself. And I can't remember how I did that last time...
I should just make the exporter create bone nodes automatically if they're missing.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.