kelly1111 wrote:Really, really love your work in this wonderfull tileset. I am using it now in my new project. Many thanks for your time and effort creating it !
one question tho: I am really trying to be conservative on my mod assets folder size. I noticed that some of your textures are 5,33 mb each. 7 in total. and that some if the .dif texture are also rather big (2,70 mb) compared to say for instance textures from the original game. Is there a reason to this ?
And if I wanted to crop their size, would this be possible (how would I do it?)
or result in a big quality loss ?
I just noticed they are all at a size of 2048 * 2048 ... and other textures are 1024 *1024
Another Question pops up: If I would reduce the size of the normal maps to 1024*1024 in a .dds file would that be good practice or should I make a new normal map out of the diffuse texture first?
Thanks I'm glad your using it.
The reason I use high quality images is that many of the models share 1 texture (that actually saves space) and the other reason is I like the detail
If you wanted you can just size them down, there won't be much of a quality loss. Some of the larger textures tho are more of an atlas for multiple models, you "might" see a quality loss there. So the textures you see that are 2048, I would only bring them down to 1024. Everything else you can get away with 512.
Down sizing a dds normal map shouldn't do any damage to it. For creating normal maps I would use the highest quality image, then from there size it down if desired.