Is anyone still playing/modding Grimrock 2?

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Halluinoid
Posts: 165
Joined: Tue Apr 02, 2013 7:08 pm
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Re: Is anyone still playing/modding Grimrock 2?

Post by Halluinoid »

kelly1111 wrote:Andakrainor: good to read the discussion over at the rpgcodex board. They are really liking your mod. I wonder if we could recommend other mods over there and get some new modders exited for grimrock :)
the rpgcodex board
Make sure you give your casters 'Aura'...
what's he talking about? 'Aura'...??
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: Is anyone still playing/modding Grimrock 2?

Post by zimberzimber »

Halluinoid wrote:what's he talking about? 'Aura'...??
It's a starting champion trait
My asset pack [v1.10]
Features a bit of everything! :D
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Is anyone still playing/modding Grimrock 2?

Post by akroma222 »

Halluinoid wrote:
Make sure you give your casters 'Aura'...
what's he talking about? 'Aura'...??
Many of AndakRainor's Spells are upgraded / altered if the Caster has the Aura and/or Strong Mind trait/s
(I believe Andak is in the process of expanding these trait based conditional upgrades to reward Casters for traits other than just those 2 mentioned^)
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AndakRainor
Posts: 674
Joined: Thu Nov 20, 2014 5:18 pm

Re: Is anyone still playing/modding Grimrock 2?

Post by AndakRainor »

akroma222 wrote:
Halluinoid wrote:
Make sure you give your casters 'Aura'...
what's he talking about? 'Aura'...??
Many of AndakRainor's Spells are upgraded / altered if the Caster has the Aura and/or Strong Mind trait/s
(I believe Andak is in the process of expanding these trait based conditional upgrades to reward Casters for traits other than just those 2 mentioned^)
That's right! All traits give some bonus effects in the coming version. Some "non magical" skills do it too at certain levels. I won't say they are all equally powerful or interesting, but it brings diversity.
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akroma222
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Joined: Thu Oct 04, 2012 10:08 am

Re: Is anyone still playing/modding Grimrock 2?

Post by akroma222 »

AndakRainor wrote:All traits give some bonus effects in the coming version. Some "non magical" skills do it too at certain levels. I won't say they are all equally powerful or interesting, but it brings diversity.
BOOM :D 8-) :twisted:
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