A list of features I would like to see in LoG3:
Maps > 32x32
Petri already said they could've allowed maps > 32x32 in LoG2, but chose not to because of the automap:
viewtopic.php?f=22&t=7962
But it would be nice if they found a way to make this work.
Maps that wrap
Combined with maps > 32x32, you could make a game set on different "planets".
Or other dimensions that are finite yet infinite.
Screenshots
Press a key, and the game saves a screenshot with some information, either in the file name or in the image itself:
- mod name / version
- level name
- level number / x / y / elevation / facing
Useful for reporting bugs when you test mods, and for making walkthroughs
Damage skins for monsters
viewtopic.php?f=18&t=12971
Savegame filenames
Could include the same information as screenshots.
Casting a spell w/o enough mana
Select the spell's runes => if you don't have enough mana, the "cast spell" icon should be crossed out
Game version
It'd be great if you could set mods to require a minimum game version.
And/or if there were a LUA function that returns the game version.
Scalable GUI
AFAIK the GUI elements and text don't get scaled in higher resolutions.
For text, maybe use TrueType fonts?
3d automap
Non-trivial to implement and more appropriate for a sci-fi game, but it would be really useful in levels with floors above floors.
Console key
Enabling the console in grimrock.cfg should also add a new entry in Options -> Key Config
Invert x/y mouse axis in automap
Or give the player an option to do so
Loading savegames in the editor
Could be very useful for modders who receive savegames from playtesters.
Pasting text into the console
viewtopic.php?f=18&t=9888