How hard it would be complete HARD - Iron Man - Single-Use Crystal with this build?
Code: Select all
party.party:getChampion(1):upgradeBaseStat("strength",4)
party.party:getChampion(1):upgradeBaseStat("dexterity",12)
party.party:getChampion(1):upgradeBaseStat("vitality",8)
party.party:getChampion(1):upgradeBaseStat("willpower",16)
party.party:setMovementSpeed(1.5)
party.party:getChampion(1):upgradeBaseStat("health_regeneration_rate",50)
party.party:getChampion(1):upgradeBaseStat("energy_regeneration_rate",150)
party.party:getChampion(1):upgradeBaseStat("cooldown_rate",450)
party.party:getChampion(1):setBaseStat("max_load",120)
party.party:getChampion(1):addTrait("endurance")
party.party:getChampion(1):addTrait("endure_elements")
party.party:getChampion(1):addTrait("fast_learner")
party.party:getChampion(1):addTrait("head_hunter")
party.party:getChampion(1):addTrait("mutation")
party.party:getChampion(1):addTrait("chitin_armor")
party.party:getChampion(1):trainSkill("alchemy", 5, true)
party.party:getChampion(1):trainSkill("accuracy", 5, true)
party.party:getChampion(1):trainSkill("armors", 2, true)
party.party:getChampion(1):trainSkill("athletics", 2, true)
party.party:getChampion(1):trainSkill("critical", 5, true)
party.party:getChampion(1):trainSkill("dodge", 3, true)
party.party:getChampion(1):trainSkill("firearms", 5, true)
party.party:getChampion(1):trainSkill("concentration", 2, true)
party.party:getChampion(1):trainSkill("air_magic", 3, true)
party.party:getChampion(1):trainSkill("fire_magic", 5, true)
party.party:getChampion(1):trainSkill("water_magic", 1, true)
party.party:getChampion(1):trainSkill("light_weapons", 1, true)
party.party:getChampion(1):addSkillPoints(-40)
spawn("crystal_flower")
spawn("blackmoss")
spawn("fire_bomb").item:setStackSize(5)
spawn("pellet_box").item:setStackSize(1800)Code: Select all
party.party:getChampion(1):upgradeBaseStat("strength",0)
party.party:getChampion(1):upgradeBaseStat("dexterity",6)
party.party:getChampion(1):upgradeBaseStat("vitality",4)
party.party:getChampion(1):upgradeBaseStat("willpower",10)
party.party:setMovementSpeed(1.5)
party.party:getChampion(1):upgradeBaseStat("food_rate",25)
party.party:getChampion(1):upgradeBaseStat("health_regeneration_rate",-100)
party.party:getChampion(1):upgradeBaseStat("energy_regeneration_rate",200)
party.party:getChampion(1):upgradeBaseStat("cooldown_rate",200)
party.party:getChampion(1):setBaseStat("max_load",60)
party.party:getChampion(1):addTrait("two_handed_mastery")
party.party:getChampion(1):addTrait("pack_mule")
party.party:getChampion(1):addTrait("endurance")
party.party:getChampion(1):addTrait("mutation")
party.party:getChampion(1):addTrait("head_hunter")
party.party:getChampion(1):trainSkill("alchemy", 5, true)
party.party:getChampion(1):trainSkill("accuracy", 5, true)
party.party:getChampion(1):removeTrait("reach")
party.party:getChampion(1):trainSkill("critical", 5, true)
party.party:getChampion(1):trainSkill("firearms", 5, true)
party.party:getChampion(1):trainSkill("concentration", 2, true)
party.party:getChampion(1):trainSkill("fire_magic", 3, true)
party.party:getChampion(1):trainSkill("air_magic", 1, true)
party.party:getChampion(1):trainSkill("earth_magic", 1, true)
party.party:getChampion(1):trainSkill("water_magic", 3, true)
party.party:getChampion(1):addSkillPoints(-30)
spawn("crystal_flower")
spawn("blackmoss")
spawn("fire_bomb").item:setStackSize(5)
spawn("pellet_box").item:setStackSize(600)