[MOD]Treasury; A New Kind of Adventure!

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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lyle_drake
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[MOD]Treasury; A New Kind of Adventure!

Post by lyle_drake »

A'ight you lot, prepare to experience Grimrock like you've never done before!
This is a dungeon i made with the REVOLUTIONARY combat system fix i've been working on. Remember how boring Grimrock combat can be? That ain't a problem no more!
Treasury; A New Kind of Adventure is a medium-length dungeon designed to be played with a new party. It's pretty hard, the combat system fix makes sure of that, but it's actual challenge we're talking here. It's not just "ooh noo, there's an enemy with way too much health and attack power for your current level! Make sure you strafe around it properly for the next two minutes, or else it's gon' one-shot one of your guys! And don't get trapped in a corner, 'cause that'll make you instantly lose!". None of that nonsense.

Check it out:
http://steamcommunity.com/sharedfiles/f ... 1120848896
Also on the Nexus:
http://www.nexusmods.com/legendofgrimrock2/mods/94/?

The REVOLUTIONARY combat fix is shown off in this showcase dungeon i made for it:
http://steamcommunity.com/sharedfiles/f ... 1108257639
I've patched it up since then, of course. smoothed off some of the rough edges. Thanks Isaac! ;)
Last edited by lyle_drake on Wed Aug 30, 2017 2:36 pm, edited 1 time in total.
hansbleeb
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Re: [MOD]Treasury; A New Kind of Adventure!

Post by hansbleeb »

work in proces? or is there a download file?
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lyle_drake
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Re: [MOD]Treasury; A New Kind of Adventure!

Post by lyle_drake »

hansbleeb wrote:work in proces? or is there a download file?
What? No, there's a link...
Oh, Is steam being awful again? I should probably stick this thing onto the nexus, too, just to be sure.
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RMariano
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Re: [MOD]Treasury; A New Kind of Adventure!

Post by RMariano »

So far, this map is among the winners.
Regards,

RMariano
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akroma222
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Re: [MOD]Treasury; A New Kind of Adventure!

Post by akroma222 »

Nice work Lyle_drake!
Did you manage to sort out that 'red_scavenger' issue (from the player's comments)

Akroma
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lyle_drake
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Re: [MOD]Treasury; A New Kind of Adventure!

Post by lyle_drake »

Hey, thanks! :)
Yeah, i fixed the thing. it was a leftover line of code from a thing i thought i removed. Only a problem if you kill the boss really, really quickly, so i didn't catch it on my own test runs. Should be fine now.
hansbleeb
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Re: [MOD]Treasury; A New Kind of Adventure!

Post by hansbleeb »

lyle_drake wrote:
hansbleeb wrote:work in proces? or is there a download file?
What? No, there's a link...
Oh, Is steam being awful again? I should probably stick this thing onto the nexus, too, just to be sure.
i have a steam account but its also very boring !!!!!!
i have grimrock 1 & 2 from gog.nl much better...
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lyle_drake
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Re: [MOD]Treasury; A New Kind of Adventure!

Post by lyle_drake »

A'ight, i stuck the thing up on the nexus as well.
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Spuppy
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Re: [MOD]Treasury; A New Kind of Adventure!

Post by Spuppy »

Every so often i check to see what great custom dungeons have been added here and i gotta say i do like this one.

I wasn't sure about the combat changes. But it does play better once you have a few levels under your belt, the early game not so much.

I do have to ask is there a walkthrough for this? Some of us are old, stupid and blind :mrgreen:
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