Illusionary Walls
Illusionary Walls
Is it me or they don't exist ? I'm so used to them from eye of the beholder.. that sported them as early as level 2. However I'm almost at 7 now and while I still almost check every single wall I haven't found one yet ... I thought they were a staple of the genre just like doors and pits ? :p
- Crashbanito
- Posts: 326
- Joined: Sun Apr 01, 2012 2:50 pm
- Location: Louisiana, USA
- Contact:
Re: Illusionary Walls
So you've been running head first into walls for nearly 7 levels?
Grimrock FAQ | If you see something fishy, flag that post! | My Gaming/Tech Blog
Re: Illusionary Walls
Yes, I physically checked moving "into the wall" on every wall so far... thought it was only a matter of time
Not always head first though
When moving through hallways I just do a quick left/right sideways check..


Re: Illusionary Walls
Playing Dungeon Master to much will do that to a person, i remember there being way to many of them later on withough any way to telling them apart from a normal wall. (unlike in Anvil of Dawn where illu walls flickered a bit). This is definitly something i will add to my first custom made dungeon.
Re: Illusionary Walls
I'm pretty glad they don't exist because I started going a bit insane in previous games, checking every wall.. It's a silly game mechanic when I think about it because either you act like a crazy person and check every wall, or you don't and then miss out on something (maybe even something important). It exists a little bit with this game, with the little buttons on the walls. But at least those are visible while moving at a steady pace, so I'm happy with that.
Re: Illusionary Walls
Fake walls were all very well and good as a one off in DM (and EotB I think!) as a cryptic puzzle, however later in the game I think they were a poor mechanic as you had to grunt yourself off every wall just to make sure.
Perhaps they were a good mechanic used badly... I'm not sure. I certainly don't miss them in Grimrock
Perhaps they were a good mechanic used badly... I'm not sure. I certainly don't miss them in Grimrock

Re: Illusionary Walls
Dungeon Master 2, however (I don't remember if DM1 had it) had magic maps which could show you fake walls. So, it wasn't just random guesswork.Halk wrote:Fake walls were all very well and good as a one off in DM (and EotB I think!) as a cryptic puzzle, however later in the game I think they were a poor mechanic as you had to grunt yourself off every wall just to make sure.
Perhaps they were a good mechanic used badly... I'm not sure. I certainly don't miss them in Grimrock
Re: Illusionary Walls
They did improve that in DM2, yep... sadly they got virtually everything else wrong.
You know that in all the excitement surrounding the launch of Grimrock, and all the playing of it I've done, and discussing and thinking... I've thought of DM and CSB a massive number of times and it's taken you reminding me that DM2 existed for me to have remembered it. I genuinely had forgotten it even existed until you mentioned it there!
You know that in all the excitement surrounding the launch of Grimrock, and all the playing of it I've done, and discussing and thinking... I've thought of DM and CSB a massive number of times and it's taken you reminding me that DM2 existed for me to have remembered it. I genuinely had forgotten it even existed until you mentioned it there!