Sir Tawmis wrote: ↑Mon Oct 29, 2018 11:56 pm
I got beneath the city, and such - and then there's the demon you spot (I engaged it, just to see how that would go - and you can guess it went poorly). The other combat was OK (brigands, and what not) - but I didn't like that the enemy can move forward/backward, but you could only move side/side.
Some enemies you are supposed to leave for later. If you look at them from a distance, it will show you color code for their difficulty (green=easy,yellow=medium,orange=hard,red=impossible), although the impossible enemies aren't always that difficult to beat later on. The characters also warn you about certain fights. You could try sneaking past the demon.
You can move backwards and forwards too on your side of the 4x4 grid, as well as side to side and diagonally, although movement costs opportunity points and sometimes you may be limited. You might need to equip boots to move. In the beginning you only have 3 opportunity points (later that can grow up to 9 or more will spells), and spells using spell points instead of opportunity points which is a good reason to have several mages/bards. You can also use the taunt ability to bring enemies to you, and there's a levitate spells that works on regular size enemies and some attacks can knock them back or sideways if your weapon has the ability to choose the direction of the knockback (super useful imo).
Would have been nice if there was one enemy to be able to corner them into a corner, if they moved there.
One tactic I used a lot early and mid-game against difficult single enemies was to have my dwarf fighter and damage dealer bard on one side of the screen and the rest of the characters on the other side, away from harms way; you can choose their placement before battle. The dwarf would taunt the enemy (which brings him over to his corner and focuses his attacks on the dwarf), and use deflect skill to withstand the attacks. The bard would cast healing/shield spell on the dwarf and hide behind him to launch big attacks from there (dwarfs can't be moved by enemy attacks which makes them arguably the most useful fighters). The other characters would launch spells/arrows from a distance or just use healing potions to keep the fighter and bard alive. This tactic would essentially corner the enemy and work very well against giants, trolls and other mini-boss types that use large area attacks.
Super trivial, but I thought the lack of character customization on an RPG game was unfortunate. The only "customization" is by picking the race's locale. There's no changing height, hair styles, eye colors, etc. Dragon Age, Mass Effect, and Bioware in general, have spoiled me.
I think you have about 4 portraits for each race (2 women, 2 men, maybe 3 for each), and many voice types, not including the story characters that can join your party. I would have preferred more portraits as well.