As every dungeon crawler fan knows, video games first advanced to a 3-dimensional perspective with Wolfenstein 3D for the Atari Jaguar in 1994. Yet even in 2020, which is 16 years later, many aspects of games are still lagging behind. Nowhere is this clearer than with skill systems. Some games even have the gall to brag about their "vast" skill trees when they're merely 1- or 2-dimensional!
Avenie's skill system, on the other hand, is truly 3D. A cloud of skills with X, Y,
and Z positions awaits!
No predetermined paths to restrict you, either! Any skill can connect to any other skill, as long as you have enough points to cover the distance. Just select the new skill you want, or de-select a skill you don't want anymore, and the game will automatically make an optimal route! Also I don't ever actually call them "skills" in-game. Probably shouldn't have called them that in this post, either.
Other exciting new features in Avenie's Awful Adventure include:
- Free movement without a grid
- Zero-click casting
- Cock and ball torture
- Third-person view