* copy'n'pasted from ORRR3 Walkthrough treat *
Regarding Ogre and Crab in the Hermitage ...
Duncan1246 wrote: ↑Mon Mar 30, 2020 10:55 am
You have killed this poor housekeeper (the oger). If you follows the wood signs, you can enter the garden (without weapons) and oger don't attack if you go slowly ("Be quiet..."). Then, when you succeed at the four ordeals, the enchantment on the housekeeper (which had transformed him in oger) vanishes and he is free to leave the hermitage.
For the crab: you can make a square dance around him to reach the altar and pick up the crowern figurine without any fight. When you fight him, you are hurt automatically in return
It's pretty much the same thing to access the house: if you wear no magic weapons, no elemental is spawn.
While fighting and killing the Crab is possible it takes a very long time. Some players might even give up on it thinking it's unkillable which is basically good. For some strange reason the Ogre there is - compared to the crab - rather low on life and can be killed quite easily .. twice, so he's in fact a 1500 easy XP goodie. I'd beef him to at least the same level as that crab to discourage players. BTW: when the ogre is left alive he just vanishes without a trace on dungeon completion. Therefore i'd take those 1500 XP anytime.
One more observation on the Hermitage garden: using the Arcane spells it is very VERY easy to abuse the air elementals spawned there, each being worth 400 XP. You might want to change that to discourage abuse.
