Using wizard/trickster scripting

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ratman
Posts: 159
Joined: Fri Jan 10, 2020 1:13 am

Using wizard/trickster scripting

Post by ratman »

In my mod I want it be where there is a wizard or trickster as a sort of 'gate keeper', so when the party gives them something it pulls a lever and opens a gate. Is it possible to do this using the scripting features of them? Thanks in advance. :D
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Using wizard/trickster scripting

Post by minmay »

Yes. Look at the area in Twigroot Tunnels where the trickster pulls levers. You can also read more about MonsterOperateDeviceComponent here.
Grimrock 1 dungeon
Grimrock 2 resources
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ratman
Posts: 159
Joined: Fri Jan 10, 2020 1:13 am

Re: Using wizard/trickster scripting

Post by ratman »

I don't really know how to script. Do you have a template script I could use or something?
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