Pompidom wrote: ↑Sun Nov 20, 2022 1:06 pm
The monk class is the only class that excels. If you do it right you get +1 to each stat on each levelup.
That's an additional +60 free extra statpoints for a monk by the time they hit level 16.
First, it's at most an extra 45 statpoints since a lot of classes give a baseline of 1 stat point per level while having better hp/mp growth or other benefits. Second, "doing it right" is very much not free - having to keep your stats balanced is a significant cost, especially if you need to do it for more than 1 character. Console spawning potions isn't fixing anything, it's massively cheating to avoid the built-in balance of having to do it right to get these gains. Third, the opportunity cost of losing other class features, especially the other 2 magic schools, is significant.
And I ended the mod with literally hundreds of kgs of spare carrying capacity, the strength points are largely just +2 fire resist if you're not using a strength weapon.
And that's while wielding a non-fish shield of the mountain.