7Soul wrote: ↑Tue Sep 05, 2023 11:54 pm
I just grab the time elapsed since you opened the game and multiply it by 1000. So technically there are only about as many variations as how much time you spend before the map started
Hmmm!... So, the more I sit in the main menu before starting a new game, the more interesting the result might be?
That's an interesting idea!
Well, good luck to you and thanks again for the fix!
If you'd like, I invite you to see a few variations (
link1,
link2,
link3) of my walkthrough of your mod.
That's three different walkthroughs of the "Randomizer".
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And small wishes, if you suddenly decide to continue working on the modification:
1. In the original game there is no "Frostbolt" scroll. Maybe it should be added to the scrolls that are already there?
2. Flies (shrakk_torr) on "hard" are VERY(!!!) aggressive and appears at "Forgotten River". They kill with a couple of bites inexperienced heroes.
3. Is it possible to add to the game Goromorgs and Ogres from the first part of LoG?
4. Please do not change the firearms! ))) Its capabilities are just fine against the background of the meager weapons from the original game!
5. The first fight with "Viper Roots" can be "drained" by starting the fight several times in a row. Different monsters are generated each time. Can't this be fixed so you can't simplify your own battle?
6. If a toad is generated in the first fight (Viper Roots), it can jump behind the rocks near the "golden door" and the fight can not be finished. Obvious bug.
7. Leprechaun only throws fire bombs. Could it be equipped with freezing or electric bombs?