A new mod Keepers of the garden needs help!

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Swamps
Posts: 2
Joined: Sat Jun 07, 2025 8:03 am

A new mod Keepers of the garden needs help!

Post by Swamps »

I am back to the modmaking for years, and I revived my project Keepers of the garden. First I made this mod "for fun" and just crafted the visual side of modmaking, but I decided to come back because those I made were pretty good I had to say. But there is big but..I dont know how to script good!
So my message is clear: I need peoples help for scripting, puzzle making, and basically everything, little task or bigger tasks. I want to make my crafted pieces alive! I have some plans what to do(coding) and where. I did put my heart on these visuals! If you are interested to do bigger or smaller task just message at me. And give me your feedback about these pictures, I would appreciate that. I write more what I need specifically as when mod grows.

KOTG - Faria city center
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KOTG - Faria beach ruins
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KOTG - Malheim high temple
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KOTG - Faria beach
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KOTG - Faria cave
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KOTG - Faria west
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KOTG - Malheim forest
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KOTG - Malheim forest church
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KOTG - Mazde arena
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KOTG - Passage to Undermark
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KOTG - Undermark (underground city)
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KOTG - Undermark tavern
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Last edited by Swamps on Fri Jun 13, 2025 6:24 pm, edited 4 times in total.
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Swamps
Posts: 2
Joined: Sat Jun 07, 2025 8:03 am

Re: A new mod Keepers of the garden needs help!

Post by Swamps »

To make things more specified one thing i need for this mod is: custom models and sprites for bunch of weapons, pistol, swords etc. That would be nice add for the mod for now.
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Isaac
Posts: 3191
Joined: Fri Mar 02, 2012 10:02 pm

Re: A new mod Keepers of the garden needs help!

Post by Isaac »

Whether or not you are able to find donated models for modding, it is a very good idea to familiarize yourself with Blender 3D, and the fantastic member made import/export tools that allow the editing of both static and animated models for Grimrock 1 & 2. If not for creating your own originals, then at least for being able to edit and update the models you have whenever the need arises; (including the official ones from the games).

blender.org

http://www.grimrock.net/forum/viewtopic.php?f=22&t=18614

https://www.youtube.com/watch?v=nIoXOplUvAw
Further down the Blender rabbit holeShow
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Slava
Posts: 72
Joined: Sun Aug 30, 2015 2:10 pm

Re: A new mod Keepers of the garden needs help!

Post by Slava »

Hi! The screenshots look interesting! I am a big fan of Grimrock games! I want this game to have as many mods as possible! So, I am ready to offer my help with scripts. Write me a PM.

You can also find many add-ons on the Nexus Mods website
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