Upps - never mind - it's a bug that a secret button is indicated there by the third eye!
If I ever release another update of the mod this should be fixed.
Sorry for the time you have miss-spent here.
I do not get what you are asking about the light spell. What are you trying and what doesn't work?
[MOD] Journey To Justice v2.1
Re: [MOD] Journey To Justice v2.1
You've answered the question. I meant the blob of light that the face emitted. Since there is no second puzzle, the problem doesn't exist. i am now ready to go to the next area. Thanks.
Re: [MOD] Journey To Justice v2.1
I'm stuck very early on, in . I've tried picking up any items I could find, which seems to trigger more , but I can't seem to find enough stuff. Any tips? 
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a dark room with leeches after a cave-in in the Cellar of the Townhouse
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cave ins and leeches
Re: [MOD] Journey To Justice v2.1
Himaquito wrote: ↑Wed Oct 22, 2025 1:43 am I'm stuck very early on, in. I've tried picking up any items I could find, which seems to trigger moreSpoilerShowa dark room with leeches after a cave-in in the Cellar of the Townhouse, but I can't seem to find enough stuff. Any tips?SpoilerShowcave ins and leeches![]()
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Regarding your first question: I haven't played this mod in a LONG time, but I think I remember that you just had to avoid stepping on their eggs (or their nests) and they wouldn't appear. However, if you were good enough in combat to overcome that, I think there was a reward (I don't remember this part very well). Regarding your second question, if you post a screenshot, I might remember something.
MrEmilio Grimrock 2 (Original and Mods) Walkthroughs: https://emiliogrimrock.free.nf
Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
Re: [MOD] Journey To Justice v2.1
Concerning the dark snails: Don Emilio is right - avoid disturbing their nests.
There is still a way through the room - you have to find an alternative path. At the the end you may get a revard.
But when re-reading your post now, you may refer to another spot in the cellar: A room where the entrance gets caved in and you have to find an exit?
Well, there is one. Mind the walls, the bricks.
There is still a way through the room - you have to find an alternative path. At the the end you may get a revard.
But when re-reading your post now, you may refer to another spot in the cellar: A room where the entrance gets caved in and you have to find an exit?
Well, there is one. Mind the walls, the bricks.