[MOD] Journey To Justice v2.1

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
User avatar
THOM
Posts: 1281
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Journey To Justice v2.1

Post by THOM »

Upps - never mind - it's a bug that a secret button is indicated there by the third eye!
If I ever release another update of the mod this should be fixed.

Sorry for the time you have miss-spent here.

I do not get what you are asking about the light spell. What are you trying and what doesn't work?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
gylippos
Posts: 157
Joined: Sun Sep 24, 2017 7:40 am
Location: Hobart, Tasmania

Re: [MOD] Journey To Justice v2.1

Post by gylippos »

You've answered the question. I meant the blob of light that the face emitted. Since there is no second puzzle, the problem doesn't exist. i am now ready to go to the next area. Thanks.
maquito
Posts: 1
Joined: Wed Oct 22, 2025 1:37 am

Re: [MOD] Journey To Justice v2.1

Post by maquito »

I'm stuck very early on, in
SpoilerShow
a dark room with leeches after a cave-in in the Cellar of the Townhouse
. I've tried picking up any items I could find, which seems to trigger more
SpoilerShow
cave ins and leeches
, but I can't seem to find enough stuff. Any tips? :D
User avatar
DonEmilio
Posts: 137
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] Journey To Justice v2.1

Post by DonEmilio »

maquito wrote: Wed Oct 22, 2025 1:43 am I'm stuck very early on, in
SpoilerShow
a dark room with leeches after a cave-in in the Cellar of the Townhouse
. I've tried picking up any items I could find, which seems to trigger more
SpoilerShow
cave ins and leeches
, but I can't seem to find enough stuff. Any tips? :D
Hi
SpoilerShow
Regarding your first question: I haven't played this mod in a LONG time, but I think I remember that you just had to avoid stepping on their eggs (or their nests) and they wouldn't appear. However, if you were good enough in combat to overcome that, I think there was a reward (I don't remember this part very well). Regarding your second question, if you post a screenshot, I might remember something.
greetings!
MrEmilio Grimrock 2 (Original and Mods) Walkthroughs: https://emiliogrimrock.free.nf

Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
User avatar
THOM
Posts: 1281
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Journey To Justice v2.1

Post by THOM »

Concerning the dark snails: Don Emilio is right - avoid disturbing their nests.
There is still a way through the room - you have to find an alternative path. At the the end you may get a revard.

But when re-reading your post now, you may refer to another spot in the cellar: A room where the entrance gets caved in and you have to find an exit?
Well, there is one. Mind the walls, the bricks.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
Post Reply