[MOD] Imperial Tomb - TOTAL CONVERSION

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Heretic
Posts: 22
Joined: Sat Feb 02, 2019 8:16 pm

[MOD] Imperial Tomb - TOTAL CONVERSION

Post by Heretic »

The deep dungeons Completely changed. Dungeon Master based mod - assets by Germannys Dungeon Master pack.

Massive dungeons ,completely improvment in Atmospheric sound fx and gameplay.
Collosal overhaul change.
This is the most crazy mod ever has been created for LOG 1 ,

continuation from my previously lost project Imperial Tomb , some data recovered ..continuation my work !

Very Deep - over 50 FLOORS !!

-no healing crystals
-no lights , save any torch u can find
-ghosts can be seen only in the dark
-no food,save anything u can find
-tactical fights required to make a place to safe rest
-some monsters have extremaly good eye sight
-there is no orginal monsters,all of them has been re-desinged in some way and re-created.
-water fountains works as a food replacement
-some monsters are very fast,some very big,some very aggresive
-reworked dungeon textures
-reworked sounds fx
-reworked monsters
-reworked particles system
-reworked ambience fx
-bestiary contains over 50 new creatures
-very deep dungeon system
-dont know if anyone get to the last floor :)

https://www.youtube.com/watch?v=nvqZG7R6iFU

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