Pixel Shader 2.0

Talk about anything Legend of Grimrock 1 related here.
cezi
Posts: 25
Joined: Tue Mar 27, 2012 8:26 pm

Pixel Shader 2.0

Post by cezi »

Hello!

I've just pre-ordered the game today. Unfortunately I downloaded hardware test version and it requires Pixel Shader 3.0 at least. My graphics supports only PS 2.0. Is there any chance to release a patch which would allow to play game on Pixel Shader 2.0. I have Mobility Radeon 9800 with 256MB RAM , 2GB RAM memory, and Pentium 4 3,4 GHz Extreme Edition version in Dell 9100 laptop.

Best regards,

Cezi
Last edited by cezi on Tue Mar 27, 2012 9:17 pm, edited 1 time in total.
matthewfarmery
Posts: 104
Joined: Fri Mar 02, 2012 9:02 pm

Re: Pixel Shader 2.0

Post by matthewfarmery »

that would be a toughly, I know pixel shader 3 is the norm now, it does add a few more effects then what 2 can provide, I say the chance of getting the game to work on 2 would be slim at best, not really sure
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Alaric
Posts: 156
Joined: Fri Mar 02, 2012 10:16 pm
Location: Seattle, WA

Re: Pixel Shader 2.0

Post by Alaric »

Yea, as Matthew said, this is fairly improbable.
matthewfarmery
Posts: 104
Joined: Fri Mar 02, 2012 9:02 pm

Re: Pixel Shader 2.0

Post by matthewfarmery »

my advice is either get a system that can run the game or get a refund, as I don't think anything can be done unless the engine gets a complete rewrite
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Pixel Shader 2.0

Post by Darklord »

You got a bargain, keep LoG handy until you upgrade! :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
cezi
Posts: 25
Joined: Tue Mar 27, 2012 8:26 pm

Re: Pixel Shader 2.0

Post by cezi »

Well!
I'm not going to apply for a refund. It's my (small) contribution to the game even if I don't play it. Anyway I think there must be a way to run it on low or medium details. Unfortunately I can't afford to buy a new laptop right now.
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Pixel Shader 2.0

Post by petri »

Yep, unfortunately LoG requires a pixel shader 3.0 capable graphics card. There are been some requests for a "notebook mode" which would downgrade graphics (remove normal mapping and dynamic shadows and such) and would enable the game to be run on less powerful computers. This would require quite big changes to the engine as others have pointed out. It's possible that we'll release a patch after launch but we'll have to think what is the best course of action first: e.g. should we do the map editor first, continue working on iOS/Mac version, or add the notebook mode. Plenty to do for a single programmer so we have to choose our battles wisely!
jfunk
Posts: 209
Joined: Tue Mar 27, 2012 6:01 pm

Re: Pixel Shader 2.0

Post by jfunk »

petri wrote:Yep, unfortunately LoG requires a pixel shader 3.0 capable graphics card. There are been some requests for a "notebook mode" which would downgrade graphics (remove normal mapping and dynamic shadows and such) and would enable the game to be run on less powerful computers. This would require quite big changes to the engine as others have pointed out. It's possible that we'll release a patch after launch but we'll have to think what is the best course of action first: e.g. should we do the map editor first, continue working on iOS/Mac version, or add the notebook mode. Plenty to do for a single programmer so we have to choose our battles wisely!

For the love of Lord Perel, PLEASE do a map editor ASAP. That alone will keep this game going for ages.
matthewfarmery
Posts: 104
Joined: Fri Mar 02, 2012 9:02 pm

Re: Pixel Shader 2.0

Post by matthewfarmery »

I say do a map editor and do a laptop patch later,
cezi
Posts: 25
Joined: Tue Mar 27, 2012 8:26 pm

Re: Pixel Shader 2.0

Post by cezi »

Well I found a way to launch hardware test version

I downloaded Swift Shader 3.0, added 32bit version dll into LoG directory and the test version launched. Anyway there is a bad Swift Shader logo on the screen in the left bottom corner. and the cooling fan in my laptop is very loud:

Anyway it's a half way solution.

Best regards,

Cezi

P.S. But I would like to humbly ask for "notebook version" first:))

Cezi
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