Awsome, but a few suggestions:

Talk about anything Legend of Grimrock 1 related here.
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Crowtac
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Joined: Mon Apr 16, 2012 9:05 am

Awsome, but a few suggestions:

Post by Crowtac »

Great game it's good to see these old skool dungeon crawlers again :D

I loved the atmosphere and graphics and also the dedication you guys placed into making this game, the only things I felt it needed were..

1.Goblin weapon and armour shop that could be found evey three or four levels with some sort of ingame currency would have been awsome.

2.Lot more diffrent monster types (I know that these can be added through expansions and such I'm not too worried.)

3.More focus or melee combat over ranged. (after reading other posts and through my own experiences it is a shame that so much of the game felt based on ranged combat.)

4.Mage monster summons, or a charm spell that could turn an enemy onto your side for a brief time. (I remember playing Bloodwych I think had this system and I loved it then.)

Overall Awsome well done
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Curunir
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Joined: Fri Mar 30, 2012 11:19 pm

Re: Awsome, but a few suggestions:

Post by Curunir »

"Overall, awesome, but I wish you'd have made a completely different game, because your game is not like Game X which I played as a kid"
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Disasterrific
Posts: 212
Joined: Sun Mar 04, 2012 6:47 pm

Re: Awsome, but a few suggestions:

Post by Disasterrific »

Goblin shops are a terrible idea - definitely don't want to see currency, all your equipment should be hard won!

Bloodwych had a really great spell system that is well worth ripping off. From the top of my head here's what I would like to see implemented: fire path, summon monster, arcbolt, vortex, beguile, paralyze, recharge.
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Sol_HSA
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Re: Awsome, but a few suggestions:

Post by Sol_HSA »

Curunir wrote:"Overall, awesome, but I wish you'd have made a completely different game, because your game is not like Game X which I played as a kid"
This seems like a rather common theme in a lot of posts.. =)
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