Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Darklord
Posts: 2001 Joined: Sat Mar 03, 2012 12:44 pm
Location: England
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by Darklord » Mon Apr 16, 2012 11:56 am
Hey Guys,
This is a question for the technical fans out there! So what sort of mods could be built by fans at the moment?
Cheers,
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Crashbanito
Posts: 326 Joined: Sun Apr 01, 2012 2:50 pm
Location: Louisiana, USA
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by Crashbanito » Mon Apr 16, 2012 2:19 pm
We can modify the level layouts.
Darklord
Posts: 2001 Joined: Sat Mar 03, 2012 12:44 pm
Location: England
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by Darklord » Mon Apr 16, 2012 2:25 pm
Interesting, so I guess a new dungeon could be created already then, I guess at the moment it is time consuming though?
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Crashbanito
Posts: 326 Joined: Sun Apr 01, 2012 2:50 pm
Location: Louisiana, USA
Contact:
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by Crashbanito » Mon Apr 16, 2012 10:07 pm
Not really. It's actually pretty easy to do if you understand how functions work as far as programming goes. The levels are designed in ascii, talk about old-school.
Darklord
Posts: 2001 Joined: Sat Mar 03, 2012 12:44 pm
Location: England
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by Darklord » Wed Apr 18, 2012 12:34 am
That really is cool, can't wait to what we can do with this! Think I'll wait for the editor myself though.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Rozy
Posts: 26 Joined: Tue Apr 17, 2012 7:05 am
Location: Desert of Texas
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by Rozy » Wed Apr 18, 2012 12:52 am
Wait.
The levels are literally designed in ASCII? My god, you guys. The developers. You guys are awesome. That's just so old school it's silly.
pulpum
Posts: 155 Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france
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by pulpum » Wed Apr 18, 2012 1:52 am
do you know the boardgame "descent"? the scenarios are cool enough to make dungeons, with grimrock rules...
ad&d / ff / d&d