1- Ability to swap right/left mouse buttons so that left button is attack. Left button attack is conventional for mouse clicking- may help some players feel less muddled (including me!) with their mouse clicks.
2- A small sound plays when a player aquires a new skill when leveling up. I really love the current level up sound (very EOTB) but am always slightly disappointed when a character aquires a new skill and there's no aural recognition. A very small thing but I think it would improve the game experience.
3- Currently, mouse look is restricted to 180 degrees or so. Is there a gameplay reason why you can't turn all the way around (ie, 360 degree rotation?) It would be nice to rotate to your opposite direction with mouselook. As I say, perhaps there is a reason for this limitation, but I can't see what it would be.
4- The intro sequence has beautiful illustrations, but they are completely static. This lets down the presentation slightly (it's unusual for a modern game to have static intros). In the trailer the illustrations are shown with a bit of movement (the airship), slight parallax of foreground and background elements, etc. It looks really nice and I wondered why it wasn't that way ingame. Suggestion: do likewise for the ingame intro sequence.
Thanks for listening
Cheers,
