muun wrote:... Yeah, I still like light armor, heavy armor, lurker (missile), and mage group. Takes a bit more effort thant the 4 rogue, but has the reward of actually using most of the stuff you find. Then again, I like the 4 rogues .. different rewards. ...
Indeed, I currently have two teams running through the dungeon: a 4-rogue party (dagger, unarmed, missiles, throwing weapon) and a "rogueless" party (fighter sword, fighter mace, ice/earth mage, air/fire mage), and it makes for a very different experience.
The rogue party just cuts through anything but finding new gear at a secret place is kinda stale ("Just another sword or some heavy armour, shiny stuff, aye, useless, throw it onto the garbage pile") while the fighter/mage combo is much slower progressing but when you find something there's a better chance you can actually use it (Okay, that party throws all range weapons onto the garbage pile).
The other difference is that the 4-rogue party levels more or less equally fast while in the fighter/mage party the mages level at a much faster pace than the fighters. Funnily the 2 mages level at the same pace although they're using completely different spells.