Kilogram[me]s in a fantasy game

Talk about anything Legend of Grimrock 1 related here.
Post Reply
User avatar
Zo Kath Ra
Posts: 940
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Kilogram[me]s in a fantasy game

Post by Zo Kath Ra »

LoG measures all weights in kg.

In a fantasy setting, the metric systems seems a bit out of place.
The opposite is true for sci-fi settings, where the metric system is practically required.

Not really important, I know. It's just something I noticed when playing the game.
stepsongrapes
Posts: 44
Joined: Fri Apr 13, 2012 6:47 pm

Re: Kilogram[me]s in a fantasy game

Post by stepsongrapes »

Zo Kath Ra wrote:LoG measures all weights in kg.

In a fantasy setting, the metric systems seems a bit out of place.
The opposite is true for sci-fi settings, where the metric system is practically required.

Not really important, I know. It's just something I noticed when playing the game.
So is the fact that all the interface text is in English (or whatever localized real-world language that you have). If you want to pretend that the kg is just in the displays (e.g., like the fact that the text on the walls is in fantasy script) that should work for you too. By the way, what do you want instead? Stones or something?
Sabatasso
Posts: 66
Joined: Sun Apr 15, 2012 8:11 pm

Re: Kilogram[me]s in a fantasy game

Post by Sabatasso »

Zo Kath Ra wrote: Not really important, I know.
Yep, you got that one right!
Do you prefer Skyrim's weight system, popularly referred to as "SWU" (Skyrim Weight Units)?
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Kilogram[me]s in a fantasy game

Post by Darklord »

We should really use a LoG weight type, they could be called Zubars! :lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
ShadowTiger
Posts: 21
Joined: Wed Apr 11, 2012 11:40 am

Re: Kilogram[me]s in a fantasy game

Post by ShadowTiger »

Usually the weights are unrealistic anyways so does it really matter?

They may as well just be called "weight" or something abstract.
User avatar
agris
Posts: 17
Joined: Sat Apr 14, 2012 4:36 am

Re: Kilogram[me]s in a fantasy game

Post by agris »

disclaimer: i'm not british.

I always thought 'stones' was a nice unit of measure in this type of game.
t0tem
Posts: 105
Joined: Sun Apr 15, 2012 8:41 pm

Re: Kilogram[me]s in a fantasy game

Post by t0tem »

To be precise we measure mass in kg, not weight. This is especially important in sci fi settings ;).
User avatar
Disasterrific
Posts: 212
Joined: Sun Mar 04, 2012 6:47 pm

Re: Kilogram[me]s in a fantasy game

Post by Disasterrific »

Potions are funny. A flask is 0.2kg and a potion is 0.6kg so the fluid must be roughly 400ml. Let's say you go and do the fighter's challenge in solo play - you might drink 10 potions or more to stay alive - that's 4 liters of healing that you have to drink, while you're dodging attacks and fighting with the creatures.
Marak
Posts: 29
Joined: Sun Apr 22, 2012 5:09 pm

Re: Kilogram[me]s in a fantasy game

Post by Marak »

Your prisoners must have some epicly-sized bladders...
User avatar
Jaelus
Posts: 25
Joined: Sun Apr 29, 2012 6:12 am

Re: Kilogram[me]s in a fantasy game

Post by Jaelus »

I always did like how Ultima 7 used stones for weight. I always thought it would be cool if it just said something like very light, light, moderate, heavy, very heavy. I mean, it's not like you have a scale with you. Also you wouldn't specifically know how much weight you can carry. It should just say you're encumbered, somewhat encumbered, or unencumbered. Of course the other problem is size. Some light things things are just difficult to carry regardless of weight, and some heavy things are easy to carry. Carrying a stack of 15 shuriken should be a cakewalk regardless of the weight compared to carrying a suit of leather armor that weighs the same.
Post Reply