how to get the right difficulty?
how to get the right difficulty?
as I am making dungeons plans for my mod from "warlock on firetop mountain" (the book seems far away now! I should use another name...), my traps and riddles are on their ways, but I wonder how to get the right difficulty with monsters? how many in the same room, at what level? I can see how grimrock is done, but I want to avoid the same pattern (snails... mushroom...) for the beginning... can you help me with that? 
ad&d / ff / d&d
Re: how to get the right difficulty?
Well if you are using custom enemies I guess you'll be able to make them as hard as you wish. If you are using the default ones maybe you can adjust their damage/defences and such. If so it's be nice if you could palette swap them to.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: how to get the right difficulty?
pssst, Darklord....
"A gently fried snail slice is absolutely delicious with a pat of butter..."
Add to that a gentle sprinkling of either garlic or onion powder and you'd have a gourmet delight!

"A gently fried snail slice is absolutely delicious with a pat of butter..."
Add to that a gentle sprinkling of either garlic or onion powder and you'd have a gourmet delight!
Regards,
RMariano
RMariano
Re: how to get the right difficulty?
Mmm Snail...
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: how to get the right difficulty?
The legendary, unstoppable, undying snail king. Wow, that would be something to behold... comedy wise. 
Re: how to get the right difficulty?
It kind of depends what you are going for. People have gotten comfortable about which monsters are easy and which monsters are hard. Are you going to more or less stick to the same, or going to completely revamp their stats and have people learn them all over again. That might feel quite unintuitive and perhaps even annoy people over your dungeon.
What also matters is the room you can find the monsters in. 2 spiders in a 3x3 area are more dangerous than 3 spiders in a 6x6 area. Or what if you make it hard for the party to establish a 2x2 area, or perhaps force them to backtrack, or kite around a pillar?
What also matters is the room you can find the monsters in. 2 spiders in a 3x3 area are more dangerous than 3 spiders in a 6x6 area. Or what if you make it hard for the party to establish a 2x2 area, or perhaps force them to backtrack, or kite around a pillar?
Re: how to get the right difficulty?
It might annoy people, but I'd love it if there was an ultra fast uber strong giant snail all of the sudden. In a 4x4 room together with 5 normal snails so he can't directly reach you and your thinking "lol easy dumb snails" and then the uber snail hits you in the face and your like "wtf was that???".Thels wrote:It kind of depends what you are going for. People have gotten comfortable about which monsters are easy and which monsters are hard. Are you going to more or less stick to the same, or going to completely revamp their stats and have people learn them all over again. That might feel quite unintuitive and perhaps even annoy people over your dungeon.
What also matters is the room you can find the monsters in. 2 spiders in a 3x3 area are more dangerous than 3 spiders in a 6x6 area. Or what if you make it hard for the party to establish a 2x2 area, or perhaps force them to backtrack, or kite around a pillar?
Oh sounds good to me

