Merethif wrote:Some comments after first glimpse:
1. On level 3, the room with Golden Chalice is missing I believe.
2. Also, on level 2, you haven't marked Sling which is important item at this stage as it is first Missile Weapon available in game.
3. Likewise, on level 3, you haven't marked Machete which is important item at this stage as it is first Sword available in game.
Speaking of weapons, have you considered using seven different icons for weapons types? I mean separate icon for sword, mace, axe, dagger, missile, throwing and staff/orb.
Thank you for the comments! You're correct about the missing Golden Chalice room, but it's on level 2; thanks to your keen eye, I can correct this important omission! Originally, I had intended to mark all objects in the game, but my tiles began to clutter with multiple items, wall decor, triggers, etc. I opted, then, to eliminate the common stuff. I agree, though, that if used as a guide by someone beginning the game, the maps might indicate those early common weapons. Also, to be honest, I am still undecided about whether to use token icons (e.g. a sword to represent all weapons) or more specific ones for each weapon type, garment, etc. I am not sure I can include too many now that I have my tile set in place; it's something that merits more experiments.