waylander wrote:There is a rock on that level but seeing as,by this time the normal player disregards useless items we(or I)personally go back to where I definatly knew there was a rock(for me that was also level 3 where I used pressure plate to get anti poison bracelet.
It seemed better to go back where I KNEW I could find one than search every part of every map hoping.
its a horrible weak puzzle almost universally slated,the only reason you knew the rock was on that level was due to being familiarised with it.
This particular rock is very significant because it serves as a paperweight for a Toorum Note. Others notes are not pinned by rocks and this fact should generally make player more aware of its presence. Especially that this note says about earthquakes so it is really difficult not to think about that rock. This is sort of mnemonic trick actually.
As you pointed out a normal player rarely remember all those useless rocks on the way, but personally I think that rock on level 9 is a different story and developers put some effort to make player aware of it. Beside finding low level item on level 9 should make player at least bit suspicious.
Plus that rock is really just before the puzzle room (after Pillared Hallway).
Somewhat off topic grumbles:
Recently I've bought Diablo3. I really enjoyed original Diablo (finished game with all 4 characters) and though I was disappointed with D2 I've decided to give D3 a go. So far it's not that bad as D2, but it's not awesome either so I'm still playing more LoG or Spiral Knights then D3.
Anyway, what I have noticed so far is an overwhelming feeling I'm being led by the hand and I'm playing some sort of CRPG for Dummies. The quests are linear and I have big pulsing circles/arrows showing where I have to go to proceed. Important quest items are invisible (like crown of Leoric) so I'm not able to "not pick up" item that is necessary to proceed. In original Diablo at least I had to pick up quest items and put it into my inventory (like Ogden's tavern sign, deamon's brain or black mushroom). It's not really game-breaking so far, and I really don't mind games for younger kids like D3, but I don't want seeing whole game industry focusing on kids game - there are other targets too. That's why I will be defending LoG as great alternatives for a mainstream, even though I may be called fanboy. Or rather fancodger.