just a hobby

Have trouble running Grimrock 1 or you're wondering if your graphics card is supported? Look for help here.
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Virgyl
Posts: 3
Joined: Wed Jul 04, 2012 1:20 am

just a hobby

Post by Virgyl »

what game engine and programs did u guys use to make this game because i have been thinking of learning how to code and i wanted to make something vagely similar to LoG using lua and would be helpful if u could give any pointers thx ^_^
Virgyl
Posts: 3
Joined: Wed Jul 04, 2012 1:20 am

Re: just a hobby

Post by Virgyl »

and if you have a proprietary engine could you suggest a good 3d opensource engine if at all possible
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: just a hobby

Post by petri »

Grimrock has been written from scratch using C++ (engine) and Lua (game code). I recommend that you look at Unity. It's not opensource but it's very easy to use, feature rich and free for noncommercial use (afaik).
Virgyl
Posts: 3
Joined: Wed Jul 04, 2012 1:20 am

Re: just a hobby

Post by Virgyl »

Thanks
lowzei
Posts: 99
Joined: Tue Mar 27, 2012 12:00 pm

Re: just a hobby

Post by lowzei »

Unity3D offers two versions, a restricted free "Indie" and the full "Pro" version for $1500 (plus 25% VAT). It's a good allrounder 3D game engine.

If you want to do something specific or want it more robust, it might be worth looking at bigger guns like UDK as well. For playing around and below a revenue of $50000 it's for free, beyond that you have to pay 25% royalties - i guess, you better look up the numbers on your own.

A less groovey but very cheap option is Shiva3D from Stonetrip. Then there are tons of Indie like game engines and workframes around, just to name one for instance gamekit which utalises Ogre3D/Irrlicht/Bullet.

The easiest way is to use Unity but with the Indie version you for instance get no realtime shadows (generally no RTT access), then you need Pro or you need to buy some third party extension.

But no matter which way you choose, you need to be able to program and have a at least a basic understanding of 3D, how to code a game and the asset pipeline. Without this, you won't go anywhere.
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