Pick up Grimrock in the Steam Sale. Loving it so far after 3 levels - I'd go so far as to say it's the best video game I've played in several years.
Anyway, three levels down I find that the skill system is starting to rub up against my anally retentive tendencies and I have big pools of unspent points on my Rogue and Mage, for fear of putting them in "bad" categories I won't use later.
I started with the pregen party and can't now be bothered to restart (it feel strangely more thematic this way) so I'm stuck with their initial skill selections for better or worse. For the fighters the choice looked obvious: build up their starting weapon skills (one sword, one mace) and add points to armour at least until you get to heavy armour. Plus the odd one in athletics. Those points are committed so no going back - but it'd be nice to be reassured I made the right choice

For the Rogue, I'm in a dilemma. I have no idea if Assassination is really of much use for what's primarily going to be a missile character. I imagine not. So Dagger isn't much help either and Dodge is minimal. She starts with 3 points in thrown weapons but I have a suspicion this isn't much help long term and I haven't found a bow of any kind yet to test out. So should I just take the plunge and assign a ton of points to missile weapons on the assumption it's the way to go? Or are there other worthwhile skills.
The Mage is a bit easier. I read that Ice, Fire & Air are the best schools with some points in Spellcraft. Since the pregen mage starts with Fire I can build that up a bit for the resistance/defensive spells. However I'm not sure how the split should go. Should I wait until I find scrolls for Fire/Ice/Air spells and assign points so I can use the spells? Or just go the whole hog and dump anything not required for basic Fire spells into Ice?
Cheers,
Matt