
However Grimrock is quite good at what it does and what is it meant to be... ok it's not better then Eye of the beholder 1/2... but it's close, and that's quite the accomplishment.
You're right, they're very different games and they try to do very different things. Grimrock is very specific and is trying to bring you the ultimate dungeon.DJK wrote:No comparisson, Skyrim is better... (casting genre-biased opinions aside).. Skyrim has higher production values, lots bigger in scope, way more things to do, more replay value, better graphics, better soundeffects, better story and better soundtrack
However Grimrock is quite good at what it does and what is it meant to be... ok it's not better then Eye of the beholder 1/2... but it's close, and that's quite the accomplishment.
No comparison I agree. Skyrim is better in all aspects (replay value is questionable though; who will replay something which never finish?). It's more realistic I will add, it's bigger, etc. But it is not better as a game?DJK wrote:No comparisson, Skyrim is better... (casting genre-biased opinions aside).. Skyrim has higher production values, lots bigger in scope, way more things to do, more replay value, better graphics, better soundeffects, better story and better soundtrack
You can compare different aspects they may have in common, there is no outdoor area in grimrock but plenty of dungeons and in skyrim too, also they're both rpgs, so I think it is too easy to say, you can't compare them eheh.goundalf wrote:I don't really think you can compare the two. Skyrim has a higher character development path than LoG and a much more immersive world.
But LoG challenges you to best yourself and think harder then just killing some random people with your gloves of fire :).
Indeed! ES3: Morrowind, and it's expansions (mainly bloodmoon) was the last good game in the Elder Scrolls series. Oblivion was so horrible and small with absolutely nothing to do, and Skyrim forced you to run back and forth and did everything to make you see every part of the map.jontycampbell wrote:I'm sorry, but it has to be said, Skyrim is over-rated. It's graphics lushness dreams your RPG dreams for you, it's for graphics whores. There's little Role PLAYing and character consequence, but plenty of eye candy.
Very good post gasgas. I agree. I initially thought the dungeon crawling experience was fantastic in skyrim upon adventuring the first few in the game. I thought "Wow! This is like next gen DM!!" LOL. Then the repetitiveness of doing them kicked in after like 50th one. They all pretty much all feel the same, and it really makes you appreciate the claustrophobic feeling you get from the dungeon in LoG.gasgas wrote:You can compare different aspects they may have in common, there is no outdoor area in grimrock but plenty of dungeons and in skyrim too, also they're both rpgs, so I think it is too easy to say, you can't compare them eheh.goundalf wrote:I don't really think you can compare the two. Skyrim has a higher character development path than LoG and a much more immersive world.
But LoG challenges you to best yourself and think harder then just killing some random people with your gloves of fire.
In my opinion grimrock was made with passion and even if it's small compared to skyrim, it really shines, and it's better than skyrim when you look at the dungeon crawling experience after all.
With skyrim I get the impression they wanted to do everything big just because they could say they've got a fantabulous number of dungeons and areas etc, while if you look closely everything is pretty average and repetitive.
So in the end grimrock is a better experience than skyrim if you're into dungeon crawling.
I think Elder Scrolls games will always suffer from that problem, there are some epic set-pieces but mostly the dungeons are uninteresting and unrewarding unless you really do enjoy picking up hoards of uninteresting artifacts so that you can sell them. Especially when you get to a certain level, the rewards become largely pointless and the enemies you find are all overpowered versions of the ones you were fighting at level 1. Skyrim also turns the skill system into something very linear, which is at odds with the non-linear nature of the gameworld.isamu wrote:Very good post gasgas. I agree. I initially thought the dungeon crawling experience was fantastic in skyrim upon adventuring the first few in the game. I thought "Wow! This is like next gen DM!!" LOL. Then the repetitiveness of doing them kicked in after like 50th one. They all pretty much all feel the same, and it really makes you appreciate the claustrophobic feeling you get from the dungeon in LoG.gasgas wrote:You can compare different aspects they may have in common, there is no outdoor area in grimrock but plenty of dungeons and in skyrim too, also they're both rpgs, so I think it is too easy to say, you can't compare them eheh.goundalf wrote:I don't really think you can compare the two. Skyrim has a higher character development path than LoG and a much more immersive world.
But LoG challenges you to best yourself and think harder then just killing some random people with your gloves of fire.
In my opinion grimrock was made with passion and even if it's small compared to skyrim, it really shines, and it's better than skyrim when you look at the dungeon crawling experience after all.
With skyrim I get the impression they wanted to do everything big just because they could say they've got a fantabulous number of dungeons and areas etc, while if you look closely everything is pretty average and repetitive.
So in the end grimrock is a better experience than skyrim if you're into dungeon crawling.