Traits

Talk about anything Legend of Grimrock 1 related here.
Post Reply
User avatar
Ash
Posts: 11
Joined: Fri Mar 30, 2012 6:45 pm

Traits

Post by Ash »

I just want to now how are going to work the Traits, I noticed in the page number 7 of the manual that there is a "trait section" on the "character panel".

They work like in Fallout 1 or 2? in those games you have a list of traits and you can choose 2 of them. Are the traits capped by your race/class?

Thanks, and escuse me for my bad english
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Traits

Post by Darklord »

Here's some info gathered from a video by ozmiz.
Traits:
Grimrock allows you to select one or more Traits that either raise an attribute, or bestows a resistance, or etc. Unknown how many more traits exist.

Aggressive:

Agile:
Your reflexes are exceptional
Dexterity +2

Athletic:

Aura:

Cold-Blooded:

Evasive:

Daemon Ancestor:
Your Great Grandfather had fiery eyes
Resist Fire +25

Fist Fighter:
You know how to survive tavern brawls
Attack Power +6 when unarmed

Head Hunter: (Minotaur)
Race Minotaur Required
Attack +3 for each skull carried (I will add here, - EPIC!!)

Healthy:
You are exceptionally healthy
Vitality +2

Natural Armor (Insectoid)

Poison Resistant

Skilled:

Strong Mind:

Tough:
There's probably more info out there in newer videos and such to. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
nianu
Posts: 293
Joined: Thu Mar 29, 2012 4:46 pm
Location: Texas, USA

Re: Traits

Post by nianu »

wow headhunter looks awesome! this game is going to be so fun :)
ᶘ╯ᵒᴥᵒᶅ╯︵ ┻━┻
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Traits

Post by Darklord »

Yeah it's VERY cool, and there are at least
SpoilerShow
4
skulls in the game, hopefully more, either way it's a massive bonus for a Minotaur. :P

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
TΛPETRVE
Posts: 86
Joined: Thu Mar 29, 2012 1:18 am
Location: Suevia

Re: Traits

Post by TΛPETRVE »

The "Headhunter" skill sounds absolutely awesome. Damn, now I want an Aliens vs. Predator-based RPG :mrgreen: !
YOU NOW PROSSESS DRACULA'S RIB!
User avatar
Ash
Posts: 11
Joined: Fri Mar 30, 2012 6:45 pm

Re: Traits

Post by Ash »

Thanks a lot Darklord that helped me a lot :)

The traits look really good in general, I like that you need to have a specific race in order to have certain traits

And yes, the headhunter trait looks awesome
jfunk
Posts: 209
Joined: Tue Mar 27, 2012 6:01 pm

Re: Traits

Post by jfunk »

Hmm, I question the sanity of anybody that doesn't take Headhunter with their Minotaur. How can you resist?
User avatar
TΛPETRVE
Posts: 86
Joined: Thu Mar 29, 2012 1:18 am
Location: Suevia

Re: Traits

Post by TΛPETRVE »

jfunk wrote:Hmm, I question the sanity of anybody that doesn't take Headhunter with their Minotaur. How can you resist?
Hell, if there's a way to brew skulls into healing potions, I'd gladly take 2 headhunting minotaurs :lol: .
YOU NOW PROSSESS DRACULA'S RIB!
User avatar
Spathi
Posts: 199
Joined: Tue Mar 20, 2012 4:33 am
Location: Melbourne Australia

Re: Traits

Post by Spathi »

Manual is not very complicated, but imho it spoils these games learning everything before you start.
For example the manual for Skyrim was too small, how to set hotkeys???, but something like this won't need it.

here is the link to the other post
viewtopic.php?f=3&t=80&p=842
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Traits

Post by Darklord »

jfunk wrote:Hmm, I question the sanity of anybody that doesn't take Headhunter with their Minotaur. How can you resist?
Heh I'll be taking it! I guess I wouldn't bother on every Minotaur if I had more than 1 though, as there's a limit to the number of skulls in the game.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Post Reply