Currently counters activate when they reach zero. Should counters deactivate when their value changes from zero to a non-zero value?
Can someone think of a scenario where this would be a bad idea?
Request for feedback: counters
Re: Request for feedback: counters
This is how they work in DM and the clones RTC and DSB -- so for those of us coming from old-school editing, it makes perfect sense to keep it the same 
Re: Request for feedback: counters
Maybe it could be a checkbox, that it deactivates when not zero again
Finished Dungeons - complete mods to play
Re: Request for feedback: counters
Ok, good to know. Thanks!gambit37 wrote:This is how they work in DM and the clones RTC and DSB -- so for those of us coming from old-school editing, it makes perfect sense to keep it the same
