Wall_Grating can open?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Fistchandeles
Posts: 23
Joined: Wed Sep 12, 2012 10:02 pm

Wall_Grating can open?

Post by Fistchandeles »

Poking around the editor has revealed that the Wall gratings have the option to be open . . . or closed. Setting them to these in the inspector makes it work fine, open means the grating isn't there while closed it is. However, when I tried to use a lever to open it I got this:

[string "Door.lua"]:0: attempt to perform arithmetic on field 'velocity' (a nil value)
stack traceback:
[string "Door.lua"]: in function 'update'
[string "Door.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586

Total memory: 3956 MB
Free memory: 1085 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: AMD Radeon HD 6500M/5600/5700 Series
State flags: 00000005

Display device 1:
Device name: \\.\DISPLAY2
Device string: AMD Radeon HD 6500M/5600/5700 Series
State flags: 08000000

Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008

Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008

Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008

Display device 5:
Device name: \\.\DISPLAYV4
Device string: LogMeIn Mirror Driver
State flags: 00000008
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Wall_Grating can open?

Post by petri »

Thanks for the bug report! Wall gratings are not designed to be opened/closed but I'll check it out if it's possible to change them so that it works.
Fistchandeles
Posts: 23
Joined: Wed Sep 12, 2012 10:02 pm

Re: Wall_Grating can open?

Post by Fistchandeles »

I know this isn't the place to do it but I must say that you guys are really responsive and take the time to listen to your fanbase and help them in any way you can.

I really appreciate that.

and opening Wall ratings would be awesome.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Wall_Grating can open?

Post by petri »

Well, we are trying to get the most out of the beta so listening and reacting to feedback is the only way it works for us ;)

And thanks :)
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