Poking around the editor has revealed that the Wall gratings have the option to be open . . . or closed. Setting them to these in the inspector makes it work fine, open means the grating isn't there while closed it is. However, when I tried to use a lever to open it I got this:
[string "Door.lua"]:0: attempt to perform arithmetic on field 'velocity' (a nil value)
stack traceback:
[string "Door.lua"]: in function 'update'
[string "Door.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 3956 MB
Free memory: 1085 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: AMD Radeon HD 6500M/5600/5700 Series
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: AMD Radeon HD 6500M/5600/5700 Series
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Display device 5:
Device name: \\.\DISPLAYV4
Device string: LogMeIn Mirror Driver
State flags: 00000008
Wall_Grating can open?
Re: Wall_Grating can open?
Thanks for the bug report! Wall gratings are not designed to be opened/closed but I'll check it out if it's possible to change them so that it works.
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Fistchandeles
- Posts: 23
- Joined: Wed Sep 12, 2012 10:02 pm
Re: Wall_Grating can open?
I know this isn't the place to do it but I must say that you guys are really responsive and take the time to listen to your fanbase and help them in any way you can.
I really appreciate that.
and opening Wall ratings would be awesome.
I really appreciate that.
and opening Wall ratings would be awesome.
Re: Wall_Grating can open?
Well, we are trying to get the most out of the beta so listening and reacting to feedback is the only way it works for us 
And thanks
And thanks