Rooms adjacent to corridors?

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Aexrael
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Joined: Thu Sep 13, 2012 11:02 am

Rooms adjacent to corridors?

Post by Aexrael »

I'd like to make a hallway directly adjacent to a room, but at default that just breaks down the walls and makes it a large open space. I can't seem to put walls in place either, using say dungeon_wall_dirt_1 and then expanding the area behind the corridor, as that just removes the walls.

Is there a way to have corridors adjacent to rooms?
Lmaoboat
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Joined: Wed Apr 11, 2012 8:55 pm

Re: Rooms adjacent to corridors?

Post by Lmaoboat »

Use the dungeon secret door and put pillars between them.
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Komag
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Re: Rooms adjacent to corridors?

Post by Komag »

Yes, that will work, and you can just never have the secret door open.

I wonder if you did this all over the place all throughout a level if it would cause problems, maybe screw with monster path-finding or engine performance in some way
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antti
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Re: Rooms adjacent to corridors?

Post by antti »

Komag wrote:I wonder if you did this all over the place all throughout a level if it would cause problems, maybe screw with monster path-finding or engine performance in some way
It should work OK. One thing is though that monsters have a tendency to wait behind a door if the player is right on the other side of it, on the adjacent square, but since the player wouldn't actually see this happening, I don't think it would be much of an issue. Otherwise it should be completely fine regarding AI, performance and so on. I think. :)
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