
I'd be interested to see EOB with the Grimrock engine to, would be awesome if we could get some actual D&D enemies in it, Kobolds and such.

Daniel.
Hes talking about the secret area on level 1 where you find the dagger... also someone in your party points out it "'smells funky down there"...Thels wrote:It did? I don't recall that at all. But then, it's been well over a year since I last played.Isaac wrote:It was interesting that level 1 had an open pit leading up... but that doesn't affect the game in the least.![]()
I remember wanting to peer upwards through the pit; wishing the party could climb up (out).
Though perhaps we should have the EoB talk split off to it's own thread? Because this could be somewhat annoying to those that are waiting for the editor, and don't care about good old EoB1.
Thels wrote:Other than levels 1 and 12, EoB really packed the levels tight, using every square on the 32x32 grids.