Couldn't get the counter to work, but I managed to get a script running... First time I've messed about with that so I'm happy I eventually got it working. Thanks for pointing me in the right direction Magus
I've used the following to achieve activation, but I'd like deactivation if the torches are removed which I can't seem to get working... Any suggestions? Sorry if it's a stupid question, I'm new to scripting.
function teleporterevent()
if torch_holder_10:hasTorch() == true and
torch_holder_11:hasTorch() == true then
teleporter_3:activate()
end
end
I did try using " else teleporter_3:deactivate() " but that didn't seem to deactivate the teleporter when torches were removed
