How to create hidden pits?

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Montis
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Location: Grimrock II 2nd playthrough (hard/oldschool)

How to create hidden pits?

Post by Montis »

Well the title basically says it. I want to have trap doors that open when you step on them so you fall down.
I already though about using a silent teleporter to fake this with a similar room with a trapdoor, but the problem is that the party should be able to return to the place and see the open trapdoors. With multiple pits I would have to recreate the room too often to be feasible.

I also tried spawning a pit with: spawn("dungeon_pit",level,x,y,facing) but the standard floor doesn't get removed so there's some serious z-fighting going on afterwards, which looks very bad.

Any ideas?
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Lmaoboat
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Re: How to create hidden pits?

Post by Lmaoboat »

Well you can have trap doors open when you step on them, but I don't think you can make them appear only when opened.
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Montis
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Re: How to create hidden pits?

Post by Montis »

Well I basically want a trap that can open underneath the party when you pull a lever or push a button that will stay open afterwards but is hidden before.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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Komag
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Re: How to create hidden pits?

Post by Komag »

you could make a custom floor decoration object that has the same model as the floor but raised an inch, then have it disappear when you want to
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petri
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Re: How to create hidden pits?

Post by petri »

What you probably want to do is to create a custom trapdoor model that looks identical to the floor when closed.
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Komag
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Re: How to create hidden pits?

Post by Komag »

now why didn't I think of that?!
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