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defineWallSet{
name = "dungeonclean",
}I don't know what I'm doing really. I read the section on Wallsets on the asset definitions reference page:[string "Map.lua"]:0: attempt to index a nil value
stack traceback:
[string "Map.lua"]: in function 'placeCeilingMesh'
[string "Map.lua"]: in function 'placeWalls'
[string "Map.lua"]: in function 'prepare'
[string "Dungeon.lua"]: in function 'loadDungeonFile'
[string "DungeonEditor.lua"]: in function 'playPreview'
[string "DungeonEditor.lua"]: in function 'previewButtons'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
http://www.grimrock.net/modding/asset-d ... reference/
and I think I might need to define some of those parameters, such as floorDecorations and wallDecorations, but I don't understand how (is there a master list of all the models for these decorations?)
