Riddle locks? Player textual input?

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Neikun
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Riddle locks? Player textual input?

Post by Neikun »

I want to make a door that opens when the correct word is typed into a prompt after reading a riddle.
Does that functionality already exist within the editor?
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Komag
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Re: Riddle locks? Player textual input?

Post by Komag »

no, it has come up but there is nothing currently available for that
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Lmaoboat
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Re: Riddle locks? Player textual input?

Post by Lmaoboat »

Neikun wrote:I want to make a door that opens when the correct word is typed into a prompt after reading a riddle.
Does that functionality already exist within the editor?
I made a script where you can cycle through a list of words. You could maybe break up the answer into several parts.

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Neikun
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Re: Riddle locks? Player textual input?

Post by Neikun »

Hmm. Well that might work for Bioware style riddles. (multiple choice and stuff)
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NylePudding
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Re: Riddle locks? Player textual input?

Post by NylePudding »

If you can cycle through a list of words, maybe it's possible to cycle through the letters of the alphabet adding letters together to make a word?
Lmaoboat
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Re: Riddle locks? Player textual input?

Post by Lmaoboat »

Neikun wrote:Hmm. Well that might work for Bioware style riddles. (multiple choice and stuff)
I was thinking more like you break up a single word into say, three parts, and throw in a bunch of other random syllables.
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NylePudding
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Re: Riddle locks? Player textual input?

Post by NylePudding »

Yeah that could work nicely. It also depends on the riddle too, if it's a 3 or 4 letter word having the whole alphabet to choose from might not be so much of a problem for the player. Or maybe just include all the vowels and a number of consonants. Do tell if any of you manage to make this work, I'll be sure to give your dungeon a try. :D
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Neikun
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Re: Riddle locks? Player textual input?

Post by Neikun »

I feel inspired to do a riddle with do re mi
lol
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