side by side levers

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

side by side levers

Post by cromcrom »

Hi all,

I know it is possible to fine position items on the ground, but is it possible to fine position items on a wall, like two or three side by side levers ?

Thanks in advance :-)
A trip of a thousand leagues starts with a step.
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: side by side levers

Post by Lmaoboat »

I don't think so, but if there is a way, I'd like to see it too. The best I can due is use a normal button and a secret button on the same wall.
User avatar
antti
Posts: 688
Joined: Thu Feb 23, 2012 1:43 pm
Location: Espoo, Finland
Contact:

Re: side by side levers

Post by antti »

With pre-existing assets, nope but I suppose with custom assets it would be possible.
Steven Seagal of gaming industry
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: side by side levers

Post by Lmaoboat »

antti wrote:With pre-existing assets, nope but I suppose with custom assets it would be possible.
So is there a thing for where an object will be in relate to the square it was placed on? Like, you could make a custom lever that sits to the right, and another to the left?
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: side by side levers

Post by cromcrom »

Great tip antti, thanks :-)
A trip of a thousand leagues starts with a step.
User avatar
antti
Posts: 688
Joined: Thu Feb 23, 2012 1:43 pm
Location: Espoo, Finland
Contact:

Re: side by side levers

Post by antti »

Lmaoboat wrote:
antti wrote:With pre-existing assets, nope but I suppose with custom assets it would be possible.
So is there a thing for where an object will be in relate to the square it was placed on? Like, you could make a custom lever that sits to the right, and another to the left?
The positioning of the levers comes from the 3D-model itself, so to pull it off you would need three separate 3D-models, each of which are positioned slightly differently. And yeah, a .model exporter/converter would be necessary here too so if you have any coder buddies, poke them. :)
Steven Seagal of gaming industry
Post Reply