Fun with tentacles (idea)

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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Fun with tentacles (idea)

Post by Montis »

Shroom wrote:
Neikun wrote:I personally prefer the idea that you can't attack them back. Forced hurrying and stuff.
When you have to rush, you're likely to miss something bonus.
You could clone the tentacles and set the onDamage hook to hudPrint that the tentacles seem to be immune / or regen damage and either set HP really high, or heal them (although i couldnt see how to find the current HP of the monster).

If you just wanted it to be totally un-hittable, you could set its evasion/protection really high too
If you put a "return false" at the end of the onDamage hook, you can't actually damage the creature (or object, in case of blockades).
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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