WIP review: The Kalamar's Fate

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Daght
Posts: 146
Joined: Sun Apr 15, 2012 12:28 pm
Location: Italy

Re: WIP review: The Kalamar's Fate

Post by Daght »

Level 4 done, with ending cinematics, monsters, traps and puzzles.
Now the versione is 1.0 beta. Suggestions and correction are welcome.
Have a nice time.
If we do not end the war, the war will end us.
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: WIP review: The Kalamar's Fate

Post by Darklord »

How many levels do you plan for in total? :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
Daght
Posts: 146
Joined: Sun Apr 15, 2012 12:28 pm
Location: Italy

Re: WIP review: The Kalamar's Fate

Post by Daght »

Darklord wrote:How many levels do you plan for in total? :)

Daniel.
For this first version there's a 5 level.
If we do not end the war, the war will end us.
User avatar
Daght
Posts: 146
Joined: Sun Apr 15, 2012 12:28 pm
Location: Italy

Re: WIP review: The Kalamar's Fate

Post by Daght »

The Dungeon is complete.
5 levels of dark and grotesque atmosphere, secrets, hard-fight and some puzzles.

This is my very first try, so be patient.

You can find it at: http://steamcommunity.com/sharedfiles/f ... earchtext=
If we do not end the war, the war will end us.
axelius
Posts: 1
Joined: Sat Oct 06, 2012 10:51 am

Re: WIP review: The Kalamar's Fate

Post by axelius »

Can you make a walktrough?I'm stuck in the library of knowledges since yesterday
Post Reply