Daemon Head nose button and suspended objects

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
davehca
Posts: 21
Joined: Sat Sep 15, 2012 6:09 pm

Daemon Head nose button and suspended objects

Post by davehca »

Forgive if these ideas have been posted before, but browsing about I couldn't find it...

Hang a daemon_head and a wall_button on the same wall, the button will be hidden "behind" at the same location as the nose. Walla, you now have a Daemon Head "nose" button to open doors, spring traps, etc.

Place a sign or scroll next to it that says "DON"T TOUCH MY NOSE!" and lay a trap for when they suscumb to the tempation. :twisted:

Also, a wierd thing you can do with eye_sockets: Place one in the middle of a room, by either moving it off a wall using the arrow keys or adding a space on the other side, and add an item to the socket, and the item will appear suspended in mid-air from any angle. It can be plucked out - the only downside is only from one side.

This will only continue to work if the Editor allows you to move wall objects off the wall.
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Daemon Head nose button and suspended objects

Post by Komag »

These are really neat ideas, I love them! Maybe you could add them to this thread:
Tricks, Tips, and ideas (without adding code)
Finished Dungeons - complete mods to play
Post Reply