I just installed Blender 2.6.2 and also got CaveTroll's import script (from this post).
But being new to Blender, I came across severeal issues that weren't clear in the previous posts about adding new assets.
So I hope yaou guys can help me out with this:
1)
Running the import script successfully adds the option to import .mesh files. My problem now: I only got .model files from the asset pack. Do I need files from the grimrock.dat, rename something or change something in the import script?
2)
In the import script there are references to CaveTroll's installation path of the game. (f.e. C:/grimrock/assets/models/wall_sets/dungeon/floor_01.mesh) Do I need to change these paths?
3)
As I only have the asset pack, do I still need to extract files from the .dat? If so, which script do you use for that? (The last post that the search spit out was from May.)
4)
The script apparently only adds a new import option, what do I do once I want to export a new .model for use with Grimrock?
It would be great if someone could write a simple step by step guide (or at least list the necessary steps) to get Blender ready to work with Grimrock.
I am sure someone already skilled with Blender will roll his eyes at these questions, but I think it would be a great if more people could begin toying around with the program and who knows what the community will get out of that.
Skyrim brought me to Nifscope and while I am still a beginner with that program, I am now able to edit the models' skeletons and roam the tundra on my very own rideable Giant. Now let's see what fun can be had with Grimrock.
-Geistertanz