Is there a Blender setup tutorial? (Grimrock specific)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Geistertanz
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Is there a Blender setup tutorial? (Grimrock specific)

Post by Geistertanz »

Hello!

I just installed Blender 2.6.2 and also got CaveTroll's import script (from this post).

But being new to Blender, I came across severeal issues that weren't clear in the previous posts about adding new assets.

So I hope yaou guys can help me out with this:

1)
Running the import script successfully adds the option to import .mesh files. My problem now: I only got .model files from the asset pack. Do I need files from the grimrock.dat, rename something or change something in the import script?

2)
In the import script there are references to CaveTroll's installation path of the game. (f.e. C:/grimrock/assets/models/wall_sets/dungeon/floor_01.mesh) Do I need to change these paths?

3)
As I only have the asset pack, do I still need to extract files from the .dat? If so, which script do you use for that? (The last post that the search spit out was from May.)

4)
The script apparently only adds a new import option, what do I do once I want to export a new .model for use with Grimrock?

It would be great if someone could write a simple step by step guide (or at least list the necessary steps) to get Blender ready to work with Grimrock.

I am sure someone already skilled with Blender will roll his eyes at these questions, but I think it would be a great if more people could begin toying around with the program and who knows what the community will get out of that.
Skyrim brought me to Nifscope and while I am still a beginner with that program, I am now able to edit the models' skeletons and roam the tundra on my very own rideable Giant. Now let's see what fun can be had with Grimrock. :-)

-Geistertanz
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petri
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Re: Is there a Blender setup tutorial? (Grimrock specific)

Post by petri »

.mesh files are no longer used by Grimrock. All 3D models use the .model file format, so you need an importer/exporter for the model file format.

You don't need to extract any files from the dat file. In fact you are allowed to use and distribute with your mods only those files that are contained in the asset pack.
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Geistertanz
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Re: Is there a Blender setup tutorial? (Grimrock specific)

Post by Geistertanz »

petri wrote:You don't need to extract any files from the dat file. In fact you are allowed to use and distribute with your mods only those files that are contained in the asset pack.
Thought as much. Thanks for the answer. :-)
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Phitt
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Re: Is there a Blender setup tutorial? (Grimrock specific)

Post by Phitt »

Geistertanz wrote:[...]
But being new to Blender, I came across severeal issues that weren't clear in the previous posts about adding new assets.
[...]
1. .mesh files are in the dat, you need to extract the dat archive to access them. The asset pack only contains .model files, and to my knowledge there is no exporter/importer yet for those. Like Petri already said you should be aware that you may only redistribute assets contained in the asset pack, so make sure you pick only the assets contained in the asset pack from the extracted dat.

2. No (at least I didn't and it worked).

3. There is a dat extractor somewhere, can be found on this forum. Just search for it, it's easy to find.

4. You wait, just like anyone else. :P Sadly there is no exporter yet. :(

The current importer is good for looking at the models to see the dimensions etc, but other than that there is not much you can do without the option to export.
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petri
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Re: Is there a Blender setup tutorial? (Grimrock specific)

Post by petri »

Actually there are no .mesh files in the dat any longer and I recommend that you don't extract anything from the dat now that the asset pack is released. Whoever wrote the .mesh importer should have no problem modifying it to load .model files...
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Geistertanz
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Re: Is there a Blender setup tutorial? (Grimrock specific)

Post by Geistertanz »

Phitt wrote:2. No (at least I didn't and it worked).

3. There is a dat extractor somewhere, can be found on this forum. Just search for it, it's easy to find.

4. You wait, just like anyone else. :P Sadly there is no exporter yet. :(

The current importer is good for looking at the models to see the dimensions etc, but other than that there is not much you can do without the option to export.
I have seen your work with the .mesh files. The bookshelf & book golem look simply amazing.

Considering the fact that one has to work with the asset pack anyway (again, thanks for the release!) I will just wait for a .model import/export script then. Thanks for your answers! :-)
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