Using bomb to activate?

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aaneton
Posts: 189
Joined: Fri Sep 21, 2012 1:53 pm

Using bomb to activate?

Post by aaneton »

I want to throw a bomb at a door and when it explodes the door opens/disappears.
Seem like receptor only take spells. I tried to modify bomb to use spell but no luck.
How should I approach this, any suggestions?
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Using bomb to activate?

Post by Darklord »

Hmm maybe you could create a bomb which you place against the door rather than throw, could the door be merged with an Alcove somehow to allow you to place the bomb on it? If not maybe just place it on the floor next to the door?

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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aaneton
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Joined: Fri Sep 21, 2012 1:53 pm

Re: Using bomb to activate?

Post by aaneton »

I solved it by using alcove for placing the explosives. interestingly you can place alcoves that are not attached to walls. They look and work normally but you can walk through them. Which I solved by putting a object behind it. Now in need to figure out how to remove the alcove (and object behind it) when I blow it up. I could not find a script reference on unspawning or removing objects, only adding them.
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Using bomb to activate?

Post by Darklord »

Good work, hope you manage to figure out the next bit to, if anyone else has any ideas hopefully they'l give some clues. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Using bomb to activate?

Post by Lmaoboat »

I don't believe you can get rid of the alcove, but you could make a custom one with no model I think.
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aaneton
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Joined: Fri Sep 21, 2012 1:53 pm

Re: Using bomb to activate?

Post by aaneton »

You are right, I solved it now by using a cutom created blocker the looks lika a wall, destroying it removes it :)
Now I need to add a socket on same wall so I can place the bomb there anyway even if it's not a real alcove.

Getting close :D
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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