Mod Request - Predefined Party

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Omenpapa
Posts: 40
Joined: Fri Sep 14, 2012 1:29 pm

Mod Request - Predefined Party

Post by Omenpapa »

Soon we r going to have a ton of awesome mods. I would like to have a party template of some short, so i wouldnt have to manually set up my starting party each time. Is this possible to make now? Any1 willing to do it?
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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Mod Request - Predefined Party

Post by Montis »

I think this would be a good feature that Almost Human could implement - saving your party and the end of a dungeon and porting it over to the next. Although the new dungeons would probably be too easy if you had a very experienced party right at the start.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
Omenpapa
Posts: 40
Joined: Fri Sep 14, 2012 1:29 pm

Re: Mod Request - Predefined Party

Post by Omenpapa »

I dont think that a party which cleared a dungeon already should be able to move to another, cuz most likely that next dungeon is designed for lvl 1 chars. This might change in the future tho, cuz why not. Some1 can design a dungeon to start out first.. then design another with the mindset that u completed the first one first.

My idea/request is about lvl 1 charachter generation tho. It has nothing to do with the completing of a dungeon. I just dont like to recreate/rename/reskill my sweet 4 mages all the time :) Ye i know.. im lazy :P
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Komag
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Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Mod Request - Predefined Party

Post by Komag »

It's a reasonable request that has been made before, hopefully it will happen at some point but is a low priority right now.

I see it sorta like rolling D&D characters, you can spend some time just prepping a few parties "ready to go" and save them, maybe even just a save game file where you haven't set foot in the dungeon yet, and can be used for any dungeon you make.

So maybe creating your party would be a separate step from choosing the custom dungeon or regular game. Or maybe when you choose a dungeon or regular game, it asks if you want to create custom party or load a saved custom party.
Finished Dungeons - complete mods to play
SpacialKatana
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Joined: Fri Sep 14, 2012 6:20 pm

Re: Mod Request - Predefined Party

Post by SpacialKatana »

I'm pretty sure it can be done via script when you start the dungeon.

Hell, I may even write a script later tonight for my own ;)
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Montis
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Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Mod Request - Predefined Party

Post by Montis »

SpacialKatana wrote:I'm pretty sure it can be done via script when you start the dungeon.

Hell, I may even write a script later tonight for my own ;)
but you wouldn't be able to use that party in other people's dungeons.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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