This my first post and actually a heavy feature request
How about to program (via lua) the game rules itself?
For example, to make things a lot dramatic, how can we program a dungeon / adventure
that follows PathFinder rules? or hybrid AD&D ones? or our owns?
This will surely open up thousands of possibilities and will surely gather thousands of
pen & paper geeks around LoG.
In my opinion this could be programmed easily by hooks etc.
onCharacterCreation -> set custom abilities etc. STR,DEX,etc.
onLevelUp() -> update manually specific abilities / stats by formula set by game rules
onHit() -> compute damage by game rules
...
I understand this kind of thing (abilities,hp,spells) might be hellish-ly hardcoded into LoG
but at the same time limits the game into the action / hack'n'slash planes.
Think of entire AD&D or Pathfinder adventures converted 100% by editor and you have
a never-ending title for years to come
