FEATURE REQUEST: Game Rules

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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vlzvl
Posts: 47
Joined: Fri Sep 21, 2012 4:22 pm

FEATURE REQUEST: Game Rules

Post by vlzvl »

Hello and thanx for this long-awaited diamond.
This my first post and actually a heavy feature request :)
How about to program (via lua) the game rules itself?

For example, to make things a lot dramatic, how can we program a dungeon / adventure
that follows PathFinder rules? or hybrid AD&D ones? or our owns?
This will surely open up thousands of possibilities and will surely gather thousands of
pen & paper geeks around LoG.

In my opinion this could be programmed easily by hooks etc.
onCharacterCreation -> set custom abilities etc. STR,DEX,etc.
onLevelUp() -> update manually specific abilities / stats by formula set by game rules
onHit() -> compute damage by game rules
...

I understand this kind of thing (abilities,hp,spells) might be hellish-ly hardcoded into LoG
but at the same time limits the game into the action / hack'n'slash planes.
Think of entire AD&D or Pathfinder adventures converted 100% by editor and you have
a never-ending title for years to come :) (or until LoG 2 comes out)
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Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: FEATURE REQUEST: Game Rules

Post by Komag »

nice wish, but I believe it would take an amazingly huge amount of incredible hard work, so I'm pretty sure no one is going to do it for you, but if you learn some programming and scripting, maybe you can come up with some approximation?
Finished Dungeons - complete mods to play
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: FEATURE REQUEST: Game Rules

Post by petri »

No way man, we would rather work on a new project than reimplement LoG from scratch :)
vlzvl
Posts: 47
Joined: Fri Sep 21, 2012 4:22 pm

Re: FEATURE REQUEST: Game Rules

Post by vlzvl »

Actually im a programmer in the field of 3D and game engines, though not very active lately due to heavy eye issues.
Just wondered if current state of grimrock allows such stuff like redefining skills / spells etc.

EDIT:
just read petri's comment :)
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HaunterV
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Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: FEATURE REQUEST: Game Rules

Post by HaunterV »

petri wrote:No way man, we would rather work on a new project than reimplement LoG from scratch :)
I don't believe that to be 100% true :P
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SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: FEATURE REQUEST: Game Rules

Post by SpacialKatana »

petri wrote:No way man, we would rather work on a new project than reimplement LoG from scratch :)
If you need help with that new project....

Just messin', I know it'd never happen ;)
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