spawners and monster levels

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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zeltak
Posts: 119
Joined: Fri May 04, 2012 2:33 am

spawners and monster levels

Post by zeltak »

Hey, I presume monster level stays default 1 no matter on what dungeon level it is and same goes for spawners that spawns those creatures. Is there a way to define what level monster spawner spawns? I would like to use crowerns quite late in my dungeon and spawn them endlessly :twisted:, but they're quite squishy if I can't change their levels. And my other question is, if I link timer to my spawner and let it spawn creatures on steady intervals, does it keep spawning until the space is filled with creatures or does it stop working if the party leaves the level where the timer is ticking those spawns?

edit: I've dabbled with monster:setLevel() script, but not sussesfully with spawners. But is it simply :setLevel() after the spawn command, eg. spawn("crowern",6,12,10,2):setLevel(3)?
Last edited by zeltak on Sat Sep 22, 2012 10:16 am, edited 1 time in total.
SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: spawners and monster levels

Post by SpacialKatana »

Clone the crowern, bump up its stats and have the spawners spit out your new ones. Combined with the onDie hook, you can even count up how many you've killed, have aanother spawn when one dies etc etc. The possibilities are endless ;)
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zeltak
Posts: 119
Joined: Fri May 04, 2012 2:33 am

Re: spawners and monster levels

Post by zeltak »

Ah, you've answered as I edited my post. Thanks, that's one possibility, and easy at that. Strange that I didn't think that before even if I've cloned other creatures on my dungeon.
SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: spawners and monster levels

Post by SpacialKatana »

Cloning and Defining are our friends ;)
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