Mortar & pestle --> Anvil & hammer
Mortar & pestle --> Anvil & hammer
I still don't have access to the Dungeon editor, but I have started to plan my dungeon on paper. I was wondering if something like this could be done. I clone the Mortar & pestle, rename it to anvil & hammer (change the model.. and weight of course) and have different recipes that will make weapons and armors instead of potions. Example, I put Iron ore and wooden shaft and it gives a basic axe.
The Lurker
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Mortar & pestle --> Anvil & hammer
Should work. I haven't tried it yet though. One problem I could see is that the recipes would be shared with the mortar & pestle, so you could create your items in either of them, which wouldn't make sense.
Re: Mortar & pestle --> Anvil & hammer
Hmm, interesting. How are recipes coded on the mortar & pestle ? On the item or it's in the engine directly?Montis wrote:Should work. I haven't tried it yet though. One problem I could see is that the recipes would be shared with the mortar & pestle, so you could create your items in either of them, which wouldn't make sense.
There might be a work around with LUA script if (it's anvil & hammer) -- then -- (use theses recipes)
The Lurker
- Montis
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- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Mortar & pestle --> Anvil & hammer
Here on the very bottom of the page: http://www.grimrock.net/modding/asset-d ... reference/
I'll make a post in the requested hooks thread to include a onCraft hook that returns the item it's crafted in.
I'll make a post in the requested hooks thread to include a onCraft hook that returns the item it's crafted in.
- cromcrom
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Re: Mortar & pestle --> Anvil & hammer
There's a crafting system in the The Lost Continent Mod. I use alcoves and a few script, result id basing, but would be easy to complexify a bit (random quality weapons is my next goal...)
A trip of a thousand leagues starts with a step.
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Mortar & pestle --> Anvil & hammer
I can imagine a thing where you have to use a blacksmith hammer + raw materials on a big anvil (like an altar). That should work.
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SpacialKatana
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Re: Mortar & pestle --> Anvil & hammer
I tried this mod, and came to the conclusion that at present LoG doesn't lend itself well to custom craftingcromcrom wrote:There's a crafting system in the The Lost Continent Mod. I use alcoves and a few script, result id basing, but would be easy to complexify a bit (random quality weapons is my next goal...)
New models however with their own hooks will o/c solve the problem.....flicking switches and buttons frankly did my head in. Apologies to mod author.
Re: Mortar & pestle --> Anvil & hammer
An altar, that looks like an anvil (with a new model) that when appropriate material is on AND is hit with a blacksmith hammer create a new object would work fine I think.
Step 1 : Put the raw materials on the anvil
Step 2 : Hit with the hammer
-- Produce a spark
-- New item is now on the anvil and the raw materials have disappeared.
I believe it could be scripted.
Step 1 : Put the raw materials on the anvil
Step 2 : Hit with the hammer
-- Produce a spark
-- New item is now on the anvil and the raw materials have disappeared.
I believe it could be scripted.
The Lurker