created cinematic of finish???

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
bacchus1974
Posts: 77
Joined: Sun Apr 08, 2012 7:35 pm

Re: created cinematic of finish???

Post by bacchus1974 »

sorry but i don t understand where i must put my file image.tga

bye
User avatar
Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: created cinematic of finish???

Post by Montis »

in the folder you specified in the script file
so if you have for example showImage("mod_assets/cinematics/ending.tga")
you need to place the image in the mod_assets\cinematics\ folder which is usually found in
C:\Users\[yourwindowsusername]\Documents\Almost Human\Legend of Grimrock\Dungeons\[yourdungeon]

Please note that scripts use forward slashes while the windows file system uses back slashes.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
User avatar
bacchus1974
Posts: 77
Joined: Sun Apr 08, 2012 7:35 pm

Re: created cinematic of finish???

Post by bacchus1974 »

i have place my ending.tga in folder mod_assets\cinematics\*.*
where i have place my ending.lua in this same folder mod_assets\cinematics\

this 2 files have been place in C:\Users\[yourwindowsusername]\Documents\Almost Human\Legend of Grimrock\Dungeons\BACCHUS DUNGEON\mod_assets\cinematics\*.*

but when i finish my dungeon i have message dungeon completed but not image of finish cinematic


have you a format image.tga that you give me or example of dungeon just with finish cinematic


thanks for your help because my dungeon is finish but he lack off just this
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: created cinematic of finish???

Post by petri »

Cinematics work only in game, not in the editor.
User avatar
bacchus1974
Posts: 77
Joined: Sun Apr 08, 2012 7:35 pm

Re: created cinematic of finish???

Post by bacchus1974 »

somebody must be created a video to explain how created a cinematic on this game with editor


thanks
User avatar
djoldgames
Posts: 107
Joined: Fri Mar 23, 2012 11:28 pm
Contact:

Re: created cinematic of finish???

Post by djoldgames »

bacchus1974 wrote:somebody must be created a video to explain how created a cinematic on this game with editor
thanks
To create a cinematic you need the graphics editor (to make an images and export to DDS) and text editor to make "ending.lua" script.
Grimrock Editor is using only to export your custom dungeon with cinematic ;-)


I hope there should be an option to play cinematic in the Grimrock Editor in the future, because testing and "debugging" the cinematic for now is very frustrating:
- modify the lua script, export dungeon, close editor, launch the game, play custom dungeon - to see the cinematic, exit to main menu, run the editor, modify the lua script...
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: created cinematic of finish???

Post by Komag »

when you close the editor and launch the game, a slightly faster way is to do File-Exit, as that goes straight back to the game main menu without actually starting the whole thing over.
Finished Dungeons - complete mods to play
User avatar
pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: created cinematic of finish???

Post by pulpum »

sure, a better way to see how cinematics are made and how to "debug" these should be cool.

how can I see my ending cinematic for example? make my start position near the end? but if it's done by killing a big beast? how can I see it without my party killed..? :?
ad&d / ff / d&d
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: created cinematic of finish???

Post by Komag »

easy, just hit K in front of the monster. Or you could always just set up a temporary button to run it, no problem
Finished Dungeons - complete mods to play
User avatar
antti
Posts: 688
Joined: Thu Feb 23, 2012 1:43 pm
Location: Espoo, Finland
Contact:

Re: created cinematic of finish???

Post by antti »

pulpum wrote:sure, a better way to see how cinematics are made and how to "debug" these should be cool.

how can I see my ending cinematic for example? make my start position near the end? but if it's done by killing a big beast? how can I see it without my party killed..? :?
You can add a script entity with the following in it to immediately play the ending:

Code: Select all

completeGame("mod_assets/cinematics/ending.lua")
Or another options is to temporarily rename the ending cinematic to intro.lua.
Steven Seagal of gaming industry
Post Reply