I was able to clone a cudgel and set accuracy = 0 to take away the accuracy penalty and so that it doesn't display any accuracy stats on the item tooltip.
However when I clone a loincloth and set willpower = 0 and attackPower = 0, it displays willpower: 0 and attackPower: 0, then below it also shows attackPower: +1
So my question is, why aren't my modifications overwriting the original loincloth stats, or is it just a display problem?
Cloned Loincloth Problem
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SpacialKatana
- Posts: 163
- Joined: Fri Sep 14, 2012 6:20 pm
Re: Cloned Loincloth Problem
I'd do this to circumvent the problem, and add my own stats as required. Put in your items.lua o/c.
Hope this helps.
Code: Select all
defineObject{
name = "my_new_loincloth",
class = "Item",
uiName = "Loincloth",
model = "assets/models/items/blue_clothes.fbx",
description = "Ragged old piece of modesty cloth.",
slot = "Legs",
gfxIndex = 32,
}Re: Cloned Loincloth Problem
Thank you.