Go to your save game directory (usually C:\Users\[username]\Documents\Almost Human\Legend of Grimrock)
Create a textfile named toorum_lives.txt
Copy the following text inside (not sure if needed, but just to be safe):
Isaac wrote:Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
SpoilerShow
Is there a level added below the opening pit? If there are no extra levels for the player to actually fall into, the player will just float above the pit.
Isaac wrote:Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
SpoilerShow
Is there a level added below the opening pit? If there are no extra levels for the player to actually fall into, the player will just float above the pit.
I'm too quick to post tonight. I've got several maps; most with multiple levels; I know that having no level below triggers no falls. The map I tried this on had no lower level. You fall when there is one.
Go to your save game directory (usually C:\Users\[username]\Documents\Almost Human\Legend of Grimrock)
Create a textfile named toorum_lives.txt
Copy the following text inside (not sure if needed, but just to be safe):
I've gotten a few crashes when I have attempted to quickload my game. My save file was written & read with the same version as well, in case there were compatibility concerns.
[string "Map.lua"]:0: table index is nil
stack traceback:
[string "Map.lua"]: in function 'registerNode'
[string "Blockage.lua"]: in function 'entityRemovedFromMap'
[string "Map.lua"]: in function 'removeEntity'
[string "Map.lua"]: in function 'destroy'
[string "Dungeon.lua"]: in function 'unload'
[string "GameMode.lua"]: in function 'unloadDungeon'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.0
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 8189 MB
Free memory: 5624 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 470
State flags: 08000001
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 470
State flags: 08000005
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Legend of Grimrock scenario is crashing frequently on me now and is virtually unplayable. Was just fine a couple of days ago. Running a game with four mages.
Not sure of the exact circumstances, but it seems to occur when interacting with the Champions' inventory screens, or when its open.
Two error logs were generated and sent to feedback.
Anything else I can post here that can help?
I'd attach screenshots, etc. but don't see any method to do so.